Friday, 23 September 2016

[Zombicide] Survivors proxy

Here my complete team of survivors for Zombicide. All the minis comes from Hasslefree and has been very fun to paint.
I can't wait to receive other ones for Hasslefree to add new survivors proxy to my box games.

Wednesday, 14 September 2016

[Reaper Pathfinder] GGS painting contest- project finished

I'm quite busy in this period, unfortunatly not for painting but for professional reason.
But I've found the time to finish Valeros for the GGS painting contest. I'm quite happy with the final result, less about the quality of the picture. In fact it has been the most difficult part of the project because I have not good equipment to do picture. I've spent 3 days just to shoot my mini and find the better position as possible.
I've tried different lightning sources, even the natural light. But at the end I've decided to take the pictures made with a light box I've improvised at the last moment.
Hope you'll enjoy my work on Valeros.
You can see larger pics on my gallery on coolmini:

Monday, 22 August 2016

[Reaper Pathfinder] GGS painting contest- Painting Valeros.

I was in holidays at home during the last weeks. I've catched the moment to work on Valeros for the GGS Contest. I have to say that the paintjob has been exhausting. The mini is full of details with several stripes of clothing and all sort of equipments.
 But finally I've quite finished the overall painting. Now I'm going to switch on the last details, probably repaint the sword (i'm not happy at all with the NMM of the blade), work on the atmosphere and the general colors hue between the figure and the base.

Friday, 29 July 2016

[Zombicide] Hasslefree Oakley - Ash vs Zombies

Ash: Good. Bad. I'm the guy with the gun

I needed a little break from the painting contest so I've decided to continue with my zombicide survivors. This time I've worked on Oakley from Hasselfree miniature.
A figure clearly inspired by Ash Campbell from Evil Dead movies.
Great sculpture and very good casting as usual with Hasselfree. He was so easy and pleasant to paint that I've finished him in less of 4 hours.
As I want to use him for the character of Troy, I've choosen the axe for the right hand. I coudln't resist to put anyway the chainsaw on the base just to reinforce the badass attitude of the mini.
Usually I don't like to put gore effect on my miniatures but in this case, it was a question of coherence. It was also a way to link the color of the chainsaw with the rest of the mini.

Friday, 15 July 2016

[Reaper Pathfinder] GGS painting contest- Painting Valeros (flesh)

I've started with the face because it will be the focus of the scene, I wanted to be sure to do the best as possible since the beginning of the process before painting anything else.
Some consideration:
_ The face is very expressive, it means that the sculpture is full of details and wrinkled. It means also that I had to think about how the colors change with the expression. Usually, when you're angry or  under pression, your face is more reddish due the blood flow.  So I've played a lot with glazes to create saturation and contrast not only between lights and shades but also between reddish area versus the rest of the face.
My palette was full of colors, red, yellow, blue, violet trying to create different hue following the area. Warmer around the eyes, nose and cheek, cooler on the down part.

_ As described in my previous article about the base building, I didn't choose the usual zenithal lightning for Valeros. The reason is that the background of the scene is a dungeon. There is no reason the lighting come from above in an closed environment, instead I've choosen a frontal lighting because we presume that the light source comes from the foes facing Valeros.
Yes I know it seems complicated but actually with you watch the draft of the base and how are placed the shadows, the direction of the lights is clearer.
Coming back to the miniature painting, I had to follow the same process and adapt the lightning of the face to the general light source direction. That's why the face seems maybe a little bit brighter than it should because it's fully exposed to the frontal light source.

I have the feeling that this lightning choice will make me crazy with the armour paintjob....